GAMESTORMINGRESOURCES

Thank you for the opportunity to speak at Diploma and Certivicate IV of Leadership Management this past Thursday. To learn more about why we believe games are the future of work, fill out the form and we'll email you our Why Games? white paper.

For even more about Gamestorming, visit the following links:

WHY GAMES? white paper

THE FUTURE IS FUZZY

 
 

If work were only so simple

SIMPLE YESTERDAYS

Industrial-era work was predictable and consistent. The goal, B, was clearly defined and unambiguous. The process to achieve it was therefore straightforward and repeatable.

Fuzzy goals are more directional than detailed

COMPLEX PRESENT

Managing creative work requires a different approach based on: Innovative teams need to navigate ambiguous, uncertain and often complex information spaces. What is unknown usually far outweighs what is known. In many ways, it’s a journey in the fog.

To explore fuzzy goals, you must give them shape

EXPLORE WITH PURPOSE

To move from A to B, we play games. A game, like a good movie, unfolds in three acts. The first act opens the world by setting the stage, introducing the players and developing the themes. In the Second Act, we explore and experiment with Act One’s themes. In the Third Act, we come to conclusions, make decisions and plan for what’s next.